I will be a speaker on the Korean Game Developer Conference this year. This is my third time and I am very much enjoying it.
This year I want to talk about building a next-gen Post-Processing Pipeline. Most people haven't change their PostFX pipeline algorithms since 6 or 7 years ( ... no re-writing it in compute doesn't count ... also replacing your Reinhard operator with an approx. Hable operator: check out Insomniac's website doesn't count either :-) ).
Please come by and say hi if you are around.
This year I want to talk about building a next-gen Post-Processing Pipeline. Most people haven't change their PostFX pipeline algorithms since 6 or 7 years ( ... no re-writing it in compute doesn't count ... also replacing your Reinhard operator with an approx. Hable operator: check out Insomniac's website doesn't count either :-) ).
Please come by and say hi if you are around.
4 comments:
Sounds promising! Will you put your slides online afterwards?
Can we expect the slides to be posted here?
I published another blog entry instead of the slides. I hope you enjoy it.
I posted the slides now at
http://www.slideshare.net/WolfgangEngel/a-new-postprocessing-pipeline
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