Wednesday, December 26, 2007

LogLuv HDR implementation in Heavenly Sword

Heavenly Sword stores HDR data in 8:8:8:8 render targets. I talked to Marco about this before and saw a nice description in Christer Ericson's blog here

I came up with a similar idea that should be faster and bit more hardware friendly with a new compression format that I call L16uv. The name more or less says it all :-)

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