Monday, April 14, 2008

Ported my iPhone Engine to OS 2.0

I spend three days last week to port the Oolong engine over to the latest iPhone / iPod touch OS.

http://www.oolongengine.com

My main development device is still a iPod touch because I am worried about not being able to make phone calls anymore.

5 comments:

biomase said...

Thanks for the port to 2.0! The first thing I tried was the Input/Accelerometer project. After adding ../../../Include, I still had top copy in Prefix.pch - not sure why.

Unknown said...

Thanks a lot man,
I can't seem to build the physics example though... I tried building the bullet lib but maybe i am doing it wrong I am a new to osx development and XCode...
any advice?

p.s GTA!!!!

Wolfgang Engel said...

Yes there is a compile error in the Physics example. It showed up with the beta 4 ... I need to ask Erwin to look into this.

Unknown said...

Oh... at least it's not just me...
I cant wait to start playing around with it. the soft body demo looks really good I wonder if they survive the iPhonization .
Thanks!

Collin R. said...

Hi Wolfgang,
Thanks for that project, this was exactly what i was searching for. =)
Unfortunately I wont get it running. There is a vast amount of error at compile time. Maybe because I´m new to mixing obj-c and c++ code. There are errors like "ISO C++ forbids declaration of 'EAGLPixelFormat' with no type" in obj-c headers. And I dont have a clue how to fix it =(
It would be great if you could give me a hint. Thanks a lot!