Google making a console is an interesting news item. Like Apple they can utilize standard mobile phone parts and extend Android to support controllers.
What does it take to make this work:
1. High-end good looking apps: there is no need to have a fallback rendering path, so you can optimize until the last cycle
2. Dedicated section in the app store to highlight the controller-capable apps
3. The NDK needs to be better supported: I mentioned it here in the past, it is good that the NDK exists. This is the most important basic requirement to get existing tech to Android phones ...
4. A good controller with good support goes a long way ...
In other news, Visual Studio 2013 will finally support C99. This is something I always wished for, not only because C99 is a perfect game development language and mighty portable but also because open-source projects quite often favor C99 ... so now we can finally move our code base from C++ to C99 and it will still compile in a C++ environment like Visual Studio. For people who actually write engine code that is cross-platform or shared between teams, this is good news ...
http://arstechnica.com/information-technology/2013/06/c99-acknowledged-at-last-as-microsoft-lays-out-its-path-to-c14/
What does it take to make this work:
1. High-end good looking apps: there is no need to have a fallback rendering path, so you can optimize until the last cycle
2. Dedicated section in the app store to highlight the controller-capable apps
3. The NDK needs to be better supported: I mentioned it here in the past, it is good that the NDK exists. This is the most important basic requirement to get existing tech to Android phones ...
4. A good controller with good support goes a long way ...
In other news, Visual Studio 2013 will finally support C99. This is something I always wished for, not only because C99 is a perfect game development language and mighty portable but also because open-source projects quite often favor C99 ... so now we can finally move our code base from C++ to C99 and it will still compile in a C++ environment like Visual Studio. For people who actually write engine code that is cross-platform or shared between teams, this is good news ...
http://arstechnica.com/information-technology/2013/06/c99-acknowledged-at-last-as-microsoft-lays-out-its-path-to-c14/
3 comments:
Why would you want to port from C++ to C(99)? The tendency is to do the opposite.
Why are you porting from C++ to C? People usually do the opposite. Sometimes when I'm working with C++ I feel like I should be working with C, but the reverse also happens.
If you think of a typical game development team. There is high pressure, all the code needs to perform very well and errors can delay development and shipment of a game.
I consider C99 a better option under those circumstances. Obviously I work with a C / C++ code base all the time when working on other people's code bases and our own is also still C / C++, although we should be able switch to C easily.
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