- .app folder holds everything without required hierarchy
- .lproj language support
- Info.plist – XML property list holds product identifier > allows communicate with other apps and register with Springboard
- Icon.png (57x57) set UIPrerenderedIcon to true in Info.plist to not receive the gloss / shiny effect
- Default.png … should match game background; no “Please wait” sign ... smooth fade
- XIB (NIB) files precooked addressable user interface classes >remove NSMainNibFile key from Info.plist if you do not use it
- Your files; for example in demoq3/quake3.pak
Every iP* app is sandboxed. That means that only certain folders, network resources and hardware can be accessed. Here is a list of folders that might be affected by your application:
- Preferences files are in var/mobile/Library/Preferences based on the product identifier (e.g. com.engel.Quake.plist); updated when you use something like NSUserDefaults to add persistance to game data like save and load
- App plug-in /System/Library (not available)
- Documents in /Documents
- Each app has a tmp folder
- Sandbox spec e.g. in /usr/share/sandbox > don’t touch
".app folder holds everything without hierarchy"
Not true, luckily. See "Folder References".
I'm curious, where have you been storing your game assets if not in a directory structure underneath app?
well this should mean that compared to the Mac there is no required hierarchy .. I will add this :-)
silly question: which min Mac model do you reccomend for iPhone game programming? Is it reccomended a model with "stand alone" graphic card or a Mac Minim, with integrated video card, is good?
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