So the Light Pre-Pass renderer had its first public performance :-) ... I talked yesterday at UCSD about this new renderer design. There will be a ShaderX7 article as well.
Pat Wilson from Garagegames is sharing his findings with me. He came up with an interesting way to store LUV colors.
Renaldas Zioma told me that a similar idea was used in Battlezone 2.
This is exciting :-)
The link to the slides is at the end of the March 16th post.