I updated my demo skeleton in the google code repository. It is using now Visual Studio 2013, that now partially supports C99 and therefore can compile the code.
I updated the compute shader code a bit and I upgraded Crinkler to version 1.4. The compute shader example now also compiles the shader into a header file and then Crinkler compresses this file as part of the data compression. It packs now overall to 2,955 bytes.
https://code.google.com/p/graphicsdemoskeleton/
If you have fun with this code, let me know ... :-)
https://code.google.com/p/graphicsdemoskeleton/
If you have fun with this code, let me know ... :-)