I will be a speaker on the Korean Game Developer Conference this year. This is my third time and I am very much enjoying it.
This year I want to talk about building a next-gen Post-Processing Pipeline. Most people haven't change their PostFX pipeline algorithms since 6 or 7 years ( ... no re-writing it in compute doesn't count ... also replacing your Reinhard operator with an approx. Hable operator: check out Insomniac's website doesn't count either :-) ).
Please come by and say hi if you are around.
This year I want to talk about building a next-gen Post-Processing Pipeline. Most people haven't change their PostFX pipeline algorithms since 6 or 7 years ( ... no re-writing it in compute doesn't count ... also replacing your Reinhard operator with an approx. Hable operator: check out Insomniac's website doesn't count either :-) ).
Please come by and say hi if you are around.
Sounds promising! Will you put your slides online afterwards?
ReplyDeleteCan we expect the slides to be posted here?
ReplyDeleteI published another blog entry instead of the slides. I hope you enjoy it.
ReplyDeleteI posted the slides now at
ReplyDeletehttp://www.slideshare.net/WolfgangEngel/a-new-postprocessing-pipeline