Diary of a Graphics Programmer
Friday, November 20, 2020
Catching Up / History of The Forge / GPU Zen / Ray Tracing / Holiday Dinner
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I just realized I haven't posted here since 2018. There is generally less sharing of information happening now compared to let's say...
2 comments:
Friday, September 7, 2018
Ray Tracing without Ray Tracing API
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Following up on my last blog post, where I stated that a Ray Tracing API is bad for game developers and publishers because of the increase ...
3 comments:
Thursday, April 5, 2018
Ray Tracing with the DirectX Ray Tracing API (DXR)
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Experimental DXR support was added to The Forge today. Let's think about this for a second by starting with a few quotes from a now f...
5 comments:
Friday, March 30, 2018
Triangle Visibility Buffer
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A Rendering Architecture for high-resolution Displays and Console Games ----------------------------------- Document History: - Initial Pu...
8 comments:
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