So the Light Pre-Pass renderer had its first public performance :-) ... I talked yesterday at UCSD about this new renderer design. There will be a ShaderX7 article as well.
Pat Wilson from Garagegames is sharing his findings with me. He came up with an interesting way to store LUV colors.
Renaldas Zioma told me that a similar idea was used in Battlezone 2.
This is exciting :-)
The link to the slides is at the end of the March 16th post.
Any chance on getting the slides? :)
ReplyDeleteIs this likely to make its way back into Rage? I'd heard talk of spherical harmonics a short while ago.
ReplyDeleteCongrats. And yes the slides would be interesting to see!
ReplyDeleteIt would be great if we could download the slides.
ReplyDeleteI added a link to the slides to the end of the March 16th post.
ReplyDeleteIf you have access to the PLAYSTATION3 Developers Conference 2008 slides (on the Sony Developers site) have a look at the Insomniac slides.
ReplyDeleteAnother presentation on rendering actually references this blog.
Hi Damian, yes I was there and talked a bit about this renderer design :-)
ReplyDeleteMike Acton asked me to do this in the Q&A.
- Wolf
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ReplyDeleteBattlefield 2 not Battlezone :)
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