Wednesday, May 28, 2008

UCSD Talk on Light Pre-Pass Renderer

So the Light Pre-Pass renderer had its first public performance :-) ... I talked yesterday at UCSD about this new renderer design. There will be a ShaderX7 article as well.

Pat Wilson from Garagegames is sharing his findings with me. He came up with an interesting way to store LUV colors.
Renaldas Zioma told me that a similar idea was used in Battlezone 2.

This is exciting :-)

The link to the slides is at the end of the March 16th post.

11 comments:

  1. Any chance on getting the slides? :)

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  2. Is this likely to make its way back into Rage? I'd heard talk of spherical harmonics a short while ago.

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  3. Congrats. And yes the slides would be interesting to see!

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  4. It would be great if we could download the slides.

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  5. I added a link to the slides to the end of the March 16th post.

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  6. If you have access to the PLAYSTATION3 Developers Conference 2008 slides (on the Sony Developers site) have a look at the Insomniac slides.

    Another presentation on rendering actually references this blog.

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  7. Hi Damian, yes I was there and talked a bit about this renderer design :-)
    Mike Acton asked me to do this in the Q&A.

    - Wolf

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  11. Battlefield 2 not Battlezone :)

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