Diary of a Graphics Programmer

Sunday, June 14, 2015

Link Collection

Here are some links that show some interesting progress:

HUSL is a human-friendly alternative to HSL

The Lost Art of C Structure Packing

A Picture To Show You Clearly The Effects of Aperture, Shutter Speed and ISO On Images

Constant Buffers without Constant Pain

What's New in CPUs Since the 80s and How Does It Affect Programmers?

JPS+: Over 100x Faster than A*

Adaptive Depth Bias for Shadow Maps
Wolfgang Engel at 1:17 PM No comments:
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Wolfgang Engel
Wolfgang is the CEO and Co-Founder of The Forge Interactive. The Forge Interactive is a think-tank for advanced real-time graphics research and a service provider for the video game and movie industry. His company worked in the last more than 15 years on many AAA IPs like Tomb Raider, Battlefield 4, Murdered Soul Suspect, Star Citizen, Dirt 4, Vainglory, Transistor, Call of Duty Black Ops 3, Battlefield 1, Mafia 3, Call of Duty Warzone, Supergiant's Hades, Forza, Fable, Forza Horizon, more Call of Duty's, Hypixel, No Man's Sky and many more. Wolfgang is the founder and editor of the ShaderX, GPU Pro, and GPU Zen books series, was a Microsoft MVP for 11 years, the author of several books and articles on real-time rendering, and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game Developer Front line award in 2006. He is an active contributor to several future standards that drive the Game Industry. You can find him on Bluesky @wolfgangfengel.bsky.social
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