tag:blogger.com,1999:blog-398682525365778708.post3344054382409161876..comments2023-07-06T02:40:05.577-07:00Comments on Diary of a Graphics Programmer: Deferred Lighting / Particle SystemWolfgang Engelhttp://www.blogger.com/profile/11031097395025597662noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-398682525365778708.post-60097714862309512922010-01-03T01:44:37.109-08:002010-01-03T01:44:37.109-08:00Very big thanksVery big thanksAndrynoreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-33195777394097428252010-01-02T09:04:44.263-08:002010-01-02T09:04:44.263-08:00A google search for Humus and Direct3D results in ...A google search for Humus and Direct3D results in <br /><br />http://www.humus.name/index.php?page=3D&&start=8Wolfgang Engelhttps://www.blogger.com/profile/11031097395025597662noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-68274461758852072822010-01-02T03:55:55.028-08:002010-01-02T03:55:55.028-08:00Hi Wolfgang! Best wishes to the New Year. Your exa...Hi Wolfgang! Best wishes to the New Year. Your example very impressive. Could you please give me a link to Emil Persson's example Deferred Shading program or tell me where you got it, please.Andrynoreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-34342654916461093582009-05-26T13:42:59.866-07:002009-05-26T13:42:59.866-07:00Very ImpressiveVery ImpressiveLinefinchttps://www.blogger.com/profile/04068997721353551872noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-38312100447012668652009-05-25T08:40:02.877-07:002009-05-25T08:40:02.877-07:00If I would publish it it would be in August. Until...If I would publish it it would be in August. Until then I am working on it.Wolfgang Engelhttps://www.blogger.com/profile/11031097395025597662noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-4160222549835524752009-05-25T04:14:53.614-07:002009-05-25T04:14:53.614-07:00any chance you publish it as humus did?any chance you publish it as humus did?gpakoszhttps://www.blogger.com/profile/13526493214607805757noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-72058209329700837252009-05-24T14:59:03.883-07:002009-05-24T14:59:03.883-07:00Humus: I responded via e-mail ...Humus: I responded via e-mail ...Wolfgang Engelhttps://www.blogger.com/profile/11031097395025597662noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-79108175067063802612009-05-24T08:50:30.529-07:002009-05-24T08:50:30.529-07:00I intend to use the final demo for my SIGGRAPH tal...I intend to use the final demo for my SIGGRAPH talk. Until then I will work on it and I will have more detailed performance data until then.Wolfgang Engelhttps://www.blogger.com/profile/11031097395025597662noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-41733456855268829152009-05-24T08:25:58.192-07:002009-05-24T08:25:58.192-07:00Cool. Any difference in performance vs. the origin...Cool. Any difference in performance vs. the original deferred shading implementation?Humushttp://www.humus.namenoreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-355965988261992832009-05-23T14:05:37.363-07:002009-05-23T14:05:37.363-07:00Looks nice Wolfgang. On a related note, which tech...Looks nice Wolfgang. On a related note, which technique do you use for rendering point light volumes to the light buffer?Roryhttps://www.blogger.com/profile/09589126437605795958noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-43361792366441314532009-05-23T12:48:04.000-07:002009-05-23T12:48:04.000-07:00yes it is DX10.yes it is DX10.Wolfgang Engelhttps://www.blogger.com/profile/11031097395025597662noreply@blogger.comtag:blogger.com,1999:blog-398682525365778708.post-83875415158167708542009-05-23T12:00:50.006-07:002009-05-23T12:00:50.006-07:00I'm assuming that this is DirectX10?I'm assuming that this is DirectX10?Anonymoushttps://www.blogger.com/profile/04596634479991266692noreply@blogger.com