ShaderX8 is already announced. Proposals are due by May 19th, 2009. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from www.shaderx6.com/ShaderX6.zip. The schedule is available on http://www.shaderx8.com/.
Thanks to Eric Haines for reminding me to add this to this page :-)
12 comments:
i own shaderx 6 but i barely started shader programming even though i downloaded the shaderx 2 pdfs (thank you again for this) in the meantime
will shaderx 7 be too advanced? or does it just cover other things than the previous books?
regards
This is imo the best ShaderX-book yet. I really like you article on the light pre-pass renderer.
Hello,
Are you going to consider proposals based on CUDA?
Also do you have any information about similar requirements for "Game Programming Gems" :) ?
Thank you.
we are considering proposals for CUDA. For Game Programming Gems you have to ask those guys :-)
i just got it by email.
Nice work.
sorry, not an email, its real, not stuffed into email ! sorry for typo. :)))
You said x7 has 800 pages... but, how come the amazon screenshot says the book has 600 pages? :D
How about you buy it and count the pages and come back to this site to tell us how many pages it has?
:-)
Hi,
Great compilation, just got it recently. :) I was wondering if there was a source where I could get colour renditions of the images and figures used throughout. The conversion to grey scale makes it difficult to focus on certain things (or compare in certain cases, such as the CIE LUV chapter).
Cheers
This is a good point. Let me see if I can get the color images together and make them downloadable on the website.
Hi, I would like to submit a proposal to ShaderX8, should I email the proposal to wolf@shaderx.com?
Thx for your attention.
Yes.
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